Guilty Gear – Jam Kuradoberi

one of my favorite characters as well as characters that I play as in Guilty Gear is Jam. I wanted to create my own version of her since she hasn’t been added to Guilty Gear Xrd yet.

so with some research from the older guilty gears I made a start.

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I go into zbrush and just create some really simple shapes which I dynamesh so I can freely sculpt how I want.

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That leg looks painful. But I keep at it and just keep adding to the model

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You do not want to know what kind of research I had to do to get reference for this pose. Actually it was mostly just Ballet

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Then finally get to make the clothes

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Made some very basic shapes to sculpt the detail from in Maya then imported into zBrush.

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Concentrating on the cloth as well as some research

For the skirt In maya I would just raise every second edge but to get the topology right and have them going down each of the bumps I took it into topogun first to get the flow I wanted.

Next was to concentrate on the arm sleeve thingys

Then a bit of work on the face and bringing it all together. I’m not too sure how I will approach the hair yet.